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|Halo Wars: Definitive Edition
|Ensemble Studios, Behaviour Interactive, 343 Industries
|Xbox Game Studios
|Initial Release Date:
|20 Apr 2017
|Simulation, Strategy, Sci-fi
2009’s Halo Wars (HW) is an unusual game, in the sense that it’s a real-time strategy (RTS) game designed specifically for the console, and therefore the gamepad. As a result, it is a basic example of the genre, lacking other advanced features. For this reason, veteran RTS players may find it a little slow, but those who can accept the game for what it is can find a smooth, polished and rewarding experience. The simple nature of the game may also appeal to newcomers to the genre, as it is easy to learn and easy to play. That said, it does have some minor issues.
Halo Wars: Definitive Edition tells a solid story set in the early years of the Civil War. Some of the characters are, perhaps, a bit awkward, but none are bad, and the main plot ties in nicely with the established mythology of the franchise. Plenty of cool moments are had along the way, and it’s a fun ride, overall. Collectibles provide bits of lore, giving a little insight into Halo lore.
In many ways, Halo Wars: Definitive Edition’s gameplay is similar in complexity to that of the Command & Conquer titles; no worries about bullet types, directional damage, or anything of the sort. Winning a battle mainly involves picking the right types of units to counter your enemies, or having sheer numbers. Both playable categories are well balanced, with a unit for each specialty, and a number of solid all-rounders consisting of many established Halo vehicles and crews, plus several new ones.
Where Halo Wars: Definitive Edition differs from the aforementioned titles is in its foundation building system; bases are built using a template in a predetermined location, removing a lot of intellectual decision-making from the process. Making said decisions lies instead in what buildings to do, in what order, and what type of barriers to use, although it makes little difference with the passage of time. While this approach is limited, it encourages players to focus more on building and using units, which is the better part of the game.
Unusually, Halo Wars: Definitive Edition features a fully cooperative campaign in which players share a base, budget, and demographics, working together to better utilize their units. This isn’t something I’ve seen any other RTS game does, and the results are excellent if you’re playing with someone you can work well with. With collectibles, four difficulty levels, and five skirmish game modes you can play in with A.I. or other players, HW offers plenty to do.
While HW presents a smooth interface, it still has many of the traditional RTS functions, such as unit special attacks and upgrades options, the ability to garrison formations, and useful features such as grouped moving units automatically at the same speed.
- The game has aged very well and transferred well to PC
- Very smooth and visual upgrade well done
- The game is easy to understand and play
- It strips down Real Time Strategy for use in the controller
- Lots of love to the Halo Universe
- Multiplayer has multiple modes
- Online Co-op Campaign
- The reuse of Assets can be a little more transparent
- It is not a game for experienced RTS players
- Restrictions from the first edition are unnecessarily kept in a game where removing them would improve it
- Not a solid physical release, much less a graphic remaster
But what fascinated me the most over the last eleven years were the cut scenes. Some have stuck with me this whole time because of their visual honesty and epicness. If you watch them today, they seem a little more serious, and a little more serious, as one would expect. The sense of proportion and intensity of the action, however, remains.
The only thing that sours the visual experience is the in-mission cutscenes, which seem to play at a low, veiled framerate. However, this is short and far-fetched.
The HW sound is excellent; maintaining the epic musical feel of Halo while creating something unique to the game. Many of the sound effects seem to be borrowed directly from other Halo titles, which means they are top-notch and bring a subtle familiarity to the game when heard by fans of the franchise. The voice acting is solid as well, although the units only have one line of dialogue per action (walking, etc.), so that can get repetitive a little.
Halo Wars: Definitive Edition serves as a fine remaster of what has proven to be a game that has stood the test of time very well. Still inhibited by restrictions implemented due to its Xbox 360 origins, it still manages to be a lot of fun and looks decent while doing it.
System Requirements of Halo Wars: Definitive Edition Game
- OS: Windows XP/Vista/7/8/10
- Processor: Intel Core i3 or Equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4200 NVIDIA GeForce GT 740M AMD Radeon R5 M240
- Hard Drive: 12 GB available space
- DirectX: Version 11
How to Install Halo Wars: Definitive Edition For PC?
- Extract the file using “Winrar”.
- Open the “Halo Wars: Definitive Edition Game” folder.
- Click on “Setup” and install it.
- After installation is complete, go to the folder where you extracted the game.
- Open the “CODEX” folder, copy files and paste them into the installed folder.
- Click on the “Game” icon to play the game.
|File Size: 8.83 GB