|Xbox Game Studios
|Initial Release Date:
|15 Nov 2021
Halo Infinite is going to be one of my favorite games of 2021. While we haven’t played a campaign yet, the multiplayer alone makes the most of this game. I think the combat pass system can do some work because of how grinding it would be to get to any level. I’d love to customize more with the colors, and locking up the color variations on the paywall is very stingy.
After playing a good few hours last night, my impressions of this game are largely positive. I can’t really comment on the performance and graphics, except for the fact that my least needed laptop GPU is actually capable of playing this game most of the time at a frame rate above 30. I had a great time playing different modes of game and maps, which combined with some great shooting and sound design, made it a really exciting time, whether I was winning or losing, bots or players. Against that, and whether I’m good or bad that game. I think there is a lot of potential here.
However, there is a big ‘but’, and that is the game development system. I have no problem paying for the Expe Challenges and eight quids for the combat pass which never ends, but I have problems with the Challenges which is the only way to get the Expe. Now you can easily complete some of these in boot matches, which is great for weapons you don’t enjoy using.
Halo Infinite Best Game !!!
But in certain murder cases, such as cutting someone using a gravity lift or hitting him with a specific vehicle weapon, your progress is entirely your skill in pulling it and getting someone to where you want them. Delivery depends on your luck. Ultimately, I think it could potentially turn into people who aren’t playing goals in specific ways to work towards their combat side, which will ultimately have a negative impact on the game.
I think it’s okay to face challenges other than match performance that give you exp, and for those who pay to grow faster than F2P players (it’s all cosmetic). But when it comes to development, your performance only matters when it comes to a challenge, which is really useless because the game itself is incredibly fun.
I think 343 is probably going to wait until Season 2 to make changes here, but I think it’s a big mistake when the hype and attention around Halo are really high at the moment, which is more than its rivals. Is more The sooner this game gets standard exp rewards, the better chance it has to survive in the long run.
To begin with, I must say that I have played a lot of hello in at least a decade. I have played every major title in the franchise as well as most of the spin-offs. This is the first multiplayer released by 343i which actually looks good to play but it still has some issues.
- A good start with the number of game types available, although I hope it will increase after the beta period.
- A solid sandbox where no weapons or vehicles feel useless.
- The gameplay feels smooth and responsive and translates well into a more sophisticated shooter.
- Runs super smooth, much better than flights.
- The academy’s features make the game very accessible for new players.
- Not enough maps for launch. This beta may change over time. Also, no infections, juggernaut, or another classic game type until November.
- Absolutely bad player development system. They have already made some minor changes, but more is needed. Performance-based XP !!
- Initially, the amount of accessible player expression is extremely low. Comparing it to hello: Reaching the level of your marketing was fun.
- The game requires some work with toggles to allow the UI to have a more ‘inherited’ perspective.
- Not Jeff Steizer at BTB! (343 working on this post-launch!)
Although not currently the best Halo multiplayer, Halo Infinite has made a solid start on PC with this multiplayer beta period, it certainly has to work on the player development and expression fronts. Because the game is a ‘live service’, I am sure that the problems of insufficient maps or game types will be fixed after the launch in the next few months. In the meantime, I suggest that if you don’t already have one, get involved and let it go, even if you are new to the franchise and find it quite difficult.
System Requirements Halo Infinite Game
- OS: 64-bit Windows 7/8.1/10
- Processor: AMD Ryzen 5 1600 or Intel i5-4440
- Memory: 8 GB RAM
- Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
- Hard Drive: 50 GB available space
- DirectX: Version 12
How to Install Halo Infinite For PC?
- Extract the file using “Winrar”.
- Open the “Halo Infinite- PC Free Now” folder.
- Click On “setup” and Install the game.
- After installation, Go to the extracted folder, Open the “PLAZA” folder, copy all files and paste it where you install the game.
- Click on the “Game” icon to play the game.
|File Size: 55.4 GB