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|Game Title:||Necromunda Hired Gun|
|Game Developer:||Streum On Studio|
|Game Publisher:||Focus Entertainment|
|Initial Release Date:||1 Jun 2021|
Take on the role of an unknown mercenary in the most unknown city in the entire Warhammer 40k universe: Necromunda. A paper-thin story, delivered through some laughably awkward visuals, and uneven combat, this is an otherwise fun and cheesy shooter that has some of the best level design around.
Unbelievably for a game set in a fantasy-filled universe, there’s almost no story here. You are thrown straight into the action without understanding who you are or even why you are doing anything. The story is delivered in small chunks at a rapid pace like it’s being released at you from a tennis ball shoe. It wasn’t until the third mission that I had no idea what was going on.
I won’t try too hard to understand the story because it’s just a paper-thin excuse to put up a higher body count than paralysis. You got betrayed in a mission that saw two of your friends killed and now you’re out for revenge (I think). However, you continue to work with the guy who sent you on the mission in the first place, and then it turns out that you barely recognize the members of your team who were killed, so your character’s motives are completely futile.
Oh, there’s a side story about an implant given to you by the guy who installed it, but it doesn’t make it beyond a passing mention in some scenes. Speaking of which, they are some of the worst I’ve ever seen. Most of them have the camera in the wrong place like it was shot by a bunch of drunk art school students, none of which advance the story one bit. Also, the less said about the truly awful ending, the better.
It’s clear that the game doesn’t rely on its story to motivate players, so let’s take a look at the gameplay. The game is heavily modeled after DOOM and other old-school FPS games, just not as well made. It’s all about being as fast and as fun as possible. You can double flip, run up walls, and spin around by clinging to a stick.
There isn’t a huge variety of weapons and you can only load with four of them; there’s a pistol you can’t take apart, another pistol slot, and two main weapon slots. Weapons are a variety of shotguns, assault rifles, heavy weapons, and energy weapons on a three-fold decreasing scale. They can all be modified to a very high level which ironically increases the rarity levels. It is possible to change the starting weapons to the point where they will carry you through the entire game.
While the combat is the main source of fun in Hired Gun, it also brings out the game’s flaws. They’ve gone to a style of combat where the goal is to get yourself into the area as quickly as possible, shooting until everything is dead, but the lack of balance is a crime.
At higher difficulty levels, enemies barely miss, so you’ll be less likely to pick off as many enemies as you can before loading, it’s not like the devs don’t want the game to be played. Enemies swarm behind you non-stop, meaning you’ll spend a lot of battles constantly getting shot at. There is a wonderful destruction mechanism that can be done on almost any enemy of similar size without a shield (even some bosses!) regardless of their health level.
The graphics are where Hired Gun excels, namely in the level design. This has to be the best, most realistic representation of a nesting city I’ve ever seen. The sense of scale is great but it doesn’t deform as if the levels are just big for the sake of it.
The size of everything seems normal with the level of the transport train being a particular delight. Streum On Studio is not very good at game mechanics, but they are very good environment artists. They are perfect for dirty and dirty aesthetics. If you’re a 40k fan, the visuals alone are worth the price of the game. There’s a lot to explore with treasure chests hidden in many small spots to find high-level bonus loot.
Sound and Music
The sound design and music are both terrible. Enemies don’t make any real noise, meaning you’ll only know one is behind when you shoot them in the back. The sounds are not synchronized with the movements of the characters during filming. The voice itself is terrible.
All the lines are delivered perfectly, a monotone with zero emotion at any stage. It’s also horribly messed up where every line sounds like it’s being delivered with a gun. There’s no attempt to make any of the dialogue sound natural and the music is about as generic a metal soundtrack as you’re likely to hear. It doesn’t stand out and you’ll hardly even notice it.
- Excellent, visually rich coverage of the WH40K universe and its lore.
- Satisfying, fast-paced combat system with a good set of mechanics.
- An arsenal of weapons and skills that feel satisfying to use and modify.
- Strong difficulty level on high difficulty settings.
- A good variety of objectives, situations, and types of secondary missions.
- Some weapons and abilities feel lacking or useless.
- The level designs, while remarkably expansive, often feel redundant and empty.
- Lots of annoying design issues with the combat mechanics.
- The tiered loot system is inefficient and poorly implemented.
- The story is hopelessly ambiguous, told in an uneven, unsatisfying manner.
While this is a game with many flaws, it is a title with a lot of potentials. Many defects can be removed with patches, although they will not be able to fix the terrible story. Even so, the game is a little blast through some of the most elaborate and incredible industrial levels you’ll ever see.
For fans of 40k, this is one of their most famous meats ever made by the world. It’s not a perfect game by any means, and it takes some digging, but it’s worth the money if you’re looking for a mindless good time.
Necromunda: Hired Gun may have some issues, but in the end, it’s still a fun game and worth checking out if you’re a Warhammer or FPS fan. The scrolling feels great, there are plenty of movement options, and the variety of levels allows you to sample everything Underhive has to offer anywhere.
Still, the gameplay is a bit rough around the edges and has some technical issues, but hopefully, some patches can clean it up a bit. It’s much better than the last Necrumunda game we got.
System Requirements of Necromunda Hired Gun Game
- OS: Windows XP/Vista/7/8/10
- Processor: AMD FX 6300 X6 / Intel Core i5-3570K
- Memory: 8 GB RAM
- Graphics: 1 GB VRAM, Radeon HD 7770 / GeForce GTX 560 Ti
- Hard Drive: 50 GB available space
- DirectX: Version 12
How to Install Necromunda Hired Gun For PC?
- Extract the file using “Winrar”.
- Open the “Necromunda Hired Gun Game” folder.
- Click on the “Necromunda” icon to play the game.
- This Game is Pre-Installed Which means You Don’t need to install this game. Instantly Play!
|File Size: 19.57 GB||Download Here|